#include "StdAfx.h"
#include "Msg.h"


Msg::Msg(GameObject * from, GameObject * to, DWORD param1, DWORD param2)
{
	_From = from;
	_To = to;
	_Param1 = param1;
	_Param2 = param2;
}


Msg::~Msg(void)
{
}
